Bioshock, Yay! |
So now where to start? How might I go about this without providing any spoilers? I'll try my best to not spoil anything by skirting around topics and...well, maybe just to be on the safe side: THERE WILL BE SPOILERS. Stop reading now if you're super-sensitive crazy type that loses their shit at the hint of a spoiler. Turn away now. This is your last warning. I'm serious. Still with me? Alright, let's get on with it then.
Pictured: Fan's response to first hearing about Bioshock Infinite after having played Bioshock 2. |
Am I the only one that needed a shower after learning the relationship of Booker and Elizabeth? So there you are, playing as Booker, escorting Elizabeth around. What started as a mission to pay off a 'debt' became a struggle to protect her at any cost. Half way through, I started to think (because the story hadn't been spoiled for me yet), "Wow, a strong female character, and an even stronger male character. And he's doing anything he can to protect her! How romantic!" Then the twist happened and I was like "Oh..." (Poker face). "Well, this is embarrassing." I mean, at least it wasn't like that one (spoiler) Korean Film.
In that movie, the damage had already been done, that dude was fucked (no pun intended) either way. In this game? They cut it just short of reaching THAT point. (perhaps too risque for a AA title?) I seriously don't know how I didn't see it coming. Ugh. Maybe it didn't turn out that way because Elizabeth already knew? Or, I don't know, I don't want to think about it anymore.
"A merger of machine and man, that was the lesser of man yet the greater of both parties." "That's what she said..." |
So, yes, back to the topics that are canon to the game.
What are the other issues? Well, as another reviewer pointed out, the vigors had no other use than making Bioshock, well, a Bioshock game. They served no purpose for anything other than combat, and you didn't really need them anyways. Not really. Another thing that I think they could have improved on was the usability of the tears. I mean, you have dimension ripping powers, and you used it to what? Conjure cover for battle scenarios. That's it. There was SO much missed potential there! They could have pushed the envelope further with the gameplay but they underwhelmed by playing it safe and limiting the use of tears.
And what of the blaring plot holes? Without going into the whole multidimensional/time travel stuff, I mean, if Elizabeth got out of the tower and was able to use her powers, why didn't they just escape to Paris? SHE OPENED A FUCKING TEAR TO PARIS. (See pic below, which I'm going to lovingly call 'Game Logic')
Seriously, let's go watch French Star Wars right fucking now! |
I guess the game might have been way too short if it were that easy. But it could have been an option, I'm just sayin'. Multiple endings could have been a very awesome thing with this game, especially given all the different dimensions, conditions, and other crazy influencing factors.
So here's another question; Was I the only one that thought that the whole zombie ghost part was completely unnecessary? No? Okay, let's repeat this once more before I continue (it's a buffer), I think Bioshock infinite is a GREAT GAME. But...I do feel like the creators might have been fan-pandering a bit. Not to Bioshock fans, but to fans of popular sci-fi media in general. Let's see, what's popular right now? Time travel? Check. Steampunk? Check! What else? "I know, let's throw in some zombies for good measure!" That was probably my least favorite part of the entire game. That whole thing didn't need to happen. And in an entire game with no boss battles, why decide to throw one in right there? It makes me think that maybe the developers and their artists came up with the concept of the siren and didn't know how to fit it in to the story/environment, so they just made something up because they didn't want to scrap their idea. That's what it felt like anyways. It just didn't fit well with the game or story as a cohesive whole.
Google "fancy pineapple" |
Those are my main gripes about Bioshock Infinite for now. I don't know if there will be more, probably not since the game is AMAZING. Seriously, I can't recommend this game enough. It is fun and totally worth even a second play through just to explore some more and maybe pick up things that you might have missed on your first play through. There's so much to look at, it's a beautiful game. Even if you watch someone else play it, it's still completely captivating. The good things definitely outnumber the small details, and why are you still reading this and not playing Bioshock Infinite right now?
-Mel
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